Sep 27 2009

Two Laptops and a Microphone

Last week, I bought a microphone. Picked up a Shure SM57, a mic stand and a cable for a bill and a half. I intended to take my new toy home and immediately start playing with it, but after hooking it up, crafting a pop screen out of a bent coat hanger and a nylon stocking, giving it a test shout, and taking pictures, I kinda let it sit.

Until friday night. I’d already spent some time doing some work at the coffeeshop before I left to see a movie, so after the movie I went back to see who was there to chat with. But the people I knew were busy with their own thing. So I went home just after midnight, and something inside pulled me to my music gear. I decided I’d had enough with the “buying expensive gear and letting it collect dust” kick I’ve been on for the past year, so I turned it all on and started pecking.

It’s all babysteps at this point, but I’m learning my tools. I have Sonar loaded on a laptop with a few VSTs and effects installed. I have my outboard USB audio interface, flat-panel display, a MIDI controller, and my drum machine. And now I have my mic. So I powered it all on and started learning. Learned how to drag an mp3 into the project and lay down some vocal tracks on top. Learned that my mic really needs a preamp because it’s way too quiet for the audio interface. Learned that my interface is hissy if you turn the levels up. Learned that it’s easy enough to lay down multiple vocal takes in Sonar, and that using compressor -> light chorus -> reverb sounds incredible on vocals. Babysteps.

My ultimate goal is to hammer out this song that’s been haunting me for the past few months. I wrote a poem some time back that just spilled out into a rhythmic flow, and the more I worked on it, the more I could hear a melody, a rhythm, bassline, vocal harmonies. It’s stuck in my head, and I gotta get it out and down on track. I usually forget melodies, but this one is holding on. I’m afraid of it dropping away, but with as much mindshare as it’s taken up, I doubt it’s going away anytime soon.

I do worry about that, but I also worry about spending so much time and effort and hope and hype on this song that I don’t notice if it sounds awful until it’s too late. I’ve been told time and again to never fall in love with my own work; the lesson of Pygmalion is one that I forget often. But as long as I know and understand that I don’t have a modern music production studio, that I don’t have technical expertise, that I don’t have the years of musical experience to pull it all together with a professional radio-ready polish, and that I shouldn’t worry if it doesn’t sound like that, I should be ok. It’s only a demo; demos are important, but they’re not the final product. It’s my baby, and I should love it as I should love all my other babies, but babies grow up and move on.

Babysteps.


Nov 9 2008

MIDI In the Window

My song is done. I did it. I finished a project. I won.

It’s called “Stars In the Window”, and you can’t hear it until Wires 6 comes out. It’s in the electronica phylum, naturally, just like all the rest of my music. But this song is an evolution from the rest. The methods are different. The tools are different. I have a drum machine. I’m using softsynths. I’m using MIDI. With enough outboard gear, I could record the entire song, all instruments and parts, in one take, if I wanted to. That’s the beauty of MIDI. Once you record audio data, the content (patch, notes, and arrangement) is mostly fixed; once you record MIDI, you can edit and rearrange with no loss of sound quality. It’s just note data, and it’s up to the synths to figure it out on playback. It’s beautiful.

So, like I’ve said before, I sat up at a coffeeshop, started the sequencer with a clicktrack, and used MIDI-Ox to turn my computer keyboard into a MIDI controller which I played like a piano. I just played ad lib, and let the song flow where it went. When I felt like I was done, I stopped recording, saved the MIDI data, and played back what I had just done. Spent the next week or two in the editing phase, playing it back a thousand times until I figured out the best note spacing, song arrangement, note volumes. When I was satisfied, I wrote a bass track to counterpoint the melody. Polished that.

And then during that process, figured out a basic drum rhythm with kick and snare. The idea that stuck with me the most was a shuffling rhythm with a sound halfway between a jazz brush and a soft-rock snap. It’s not your usual 4/4 kick snare electronic combo, and I’m happy with that. This gave me ample opportunity to learn my drum machine, learn the basic rules on programming a rhythm phrase, how to make different phrases and string them together into a song which I could play back in realtime along with the rest of the song’s audio. MIDI timecode is a beautiful thing.

Then, the cymbals. I wanted the cymbals to be more lively, more, I dunno, freeform than could be afforded with the limitations of the 16-beat rhythm phrases I had built. So I went to the aide of my MIDI-controller, used that to hammer out the basic cymbals track, with the drum machine as the sound module. Got that data down and spent the better part of a weekend fine-tuning it, editing cymbal events, working on velocities. Nearly made myself deaf from the high-frequency snaps while editing because I had my headphones on and the sound was too loud while doing so…for hours on end. Ears fatigued, I had to take a few days’ break; they’re still not 100% back to their 70% capacity, but I’m fairing well. The cymbals got done. They moved iteratively. The whole process was iterative. They were accidental in how they appear to be not formulaic and how they sound like the work of an improvisationalist drummer. That surprised me.

The writing phase was over. Time to render everything into seperate sound files and deal with the mix and effects. The basic mix was good; my first time listening to everything put together, my first chance to hear all the work of my hands put together and as one solid piece, it gave me an eargasm. I wept.

Spent about a week working on the mix, trying to get it louder. It sounded great on its own, but it needed to stand up volume-wise to other music of the genre. This is when I learned about audio compression and what has been dubbed The Loudness War. It is good to be loud enough, but not too loud. I noticed that the louder I got it, the more distorted and “tinny” it got, the more it lost its gorgeous dynamic range. The distance between soft parts and loud parts is very, very important, and it’s a thing overlooked by today’s music, which is a travesty.

Compression is a cold, uncaring bitch. I’ve learned that. She gives you great and swelling promises of volume and clarity, and then destroys your dreams by breathing on you. Pumping. Distorting. Clipping. I learned that hard-knee limiting is a dangerous thing, and only to be used as a last resort. It crunches the tips of your waveform until they’re flat, and each flat spot spews clipped overtones all over your clear sound. I tried various compressor recipes and found that putting mild compression on your melody tracks, punchy compression on your bass tracks, and using a series of 3:1 -6dB compression followed by hard-knee ∞:1 -3dB compression on the master was the best mix. The best decay time is short; this prevents breathing. Overall, this gives the effect of singling out each track for their unique properties into something that meshes into a master mix which is then itself put through a soft-knee compressor. I’m so happy with the mix.

Having good sources was most important. This time around, I’m using real synths, not canned loops like the rest of my music (even if I made those loops). This is the real thing. If you start with something that’s full and rich, you end up with something that’s full and rich. Matter of fact, until the end of the writing, before I added the sounds of crickets and frogs on the ends of the track, nothing was a canned loop. Yeah, like woah. A vast departure from my traditional tools and methods. About time, too.

All in all, the sound of the track is as if Bill Laswell had a love-child with Enya Ryan who then gave it up to Toby Marks of Banco de Gaia for adoption, who raised it in the tradition of techno (all major chords). The love-child then looked in the past and tried to track down its ancestors and instead found something more rewarding: itself.

Once I played back the initial melody I had pecked out on the keyboard, with the patch I had recorded with, the image I drew in my mind was that of staring out the window of a dark van or car, like I had done so many times in my youth, looking out at the stars flying over us as we flew down the southeast Arkansas highways. Quite often, those stars were my solace; they were my sign that there is something out there, that I was not alone, that we are not alone. Those same stars I gazed at in my college years. Those same stars I see on my drives out of town. Those same stars are over us now. Bigger than I, more numerous than we, more permanent than everything. There. They are there. In the window.


Oct 27 2008

Unbroken Glass

This time marks a pivotal period. I’ve done something good: I have resurrected Glass Door. My friends over at Anal0g.org are putting out another Wires compilation soon, and the deadline is this friday. So, instead of digging up, rehashing, and remastering old shit that I wrote seven years ago, I’ve decided to actually write new material.

I got Acid, Reaktor, and MIDI-OX working on my laptop and a week ago I sat at Genuine Joe’s Coffee and pecked out a slow melody. It was then that I decided to commit to it and to actually get some hardware so I wasn’t so reliant on the “limitless limitations” of software (the one-mouse one-keyboard interface is a major limit), so I bought a drum machine (an Alesis SR18) and a USB audio interface (Lexicon Lambda). I pulled out my long folding table and set it up in my bedroom; all my equipment’s splayed out and wired up. MIDI controller keyboard, drum machine, audio and MIDI interfaces, speakers, laptop, lamp, and an all-important notepad. Now I have a usable setup. Once it’s all physical, then it makes sense, and I’m motivated.

I am once again a bedroom musician.

So I wake up to the sight of that. Its presence in my room is soothing and pushes me forward into motion. It’s something tangible, evidence of the work of my own hands. The song’s coming together. Tentatively titled “Stars in the Window.” I’ve been doing some reworking and rearranging of the melody; can’t proceed with the other parts until the song structure is right. The whole thing’s been a learning process (re-learning shall we say). Learning how to deal with sound drivers and softsynths and MIDI. Learning about musical structure, phrases, chords, keys, crescendos, glissandos, and so on. It’s almost like work, and at times it can get quite unfun (especially when trying to manipulate MIDI controller messages in Acid). But I’m going to keep at it. I’ve got to finish. I’ve got to win.

In about another month, you can hear for yourself when Wires 6 is freely released to the masses. I also have material on Wires 4 and Wires 5. If you don’t have any of releases in the Wires series, do yourself a favor and grab them from Anal0g.org like you’re stealing. (Wires 1, 2, 3, 4, 5)